#ifndef __HERO_DIRECTION_H__
#define __HERO_DIRECTION_H__

namespace gofgame {
	namespace jumpdown {
		namespace sprite {
			enum HeroDirection : unsigned int {
				HeroDirection_Nil,
				HeroDirection_Left,
				HeroDirection_Right
			};
		}
	}
}

#endif //__HERO_DIRECTION_H__